SANABI scores 77/100 — better than 77% of Steam capsules we've analysed (n=22,658).

Quick text summary

SANABI scored 77/100 on Steam Analyzer — Good for a Steam capsule. Top priority fix: [contrast_color] Increase brightness and silhouette separation of the player character in the upper right so it reads as a distinct shape against the dark background at tiny size.

Capsule scores by dimension

  • Genre Clarity: 8/10 — Cyberpunk action platformer clear. The neon-drenched dystopian cityscape backdrop combined with a dark agile character wielding a chain-prosthetic arm against a massive mechanical enemy strongly communicates stylish action in a cyberpunk setting. The dynamic combat pose and chain weapon immediately suggest a fast-paced action game with a unique movement mechanic. At tiny size the cyberpunk action genre still reads reasonably well from the neon palette and combat silhouettes, though the specific platformer aspect is lost.
  • Title Readability: 7/10 — Bold logo readable at small size. The 'SANABI' logo uses a large, chunky font with a glitch/chromatic aberration effect placed in the lower-right on a relatively controlled dark region, giving it decent contrast. At full and small sizes the title is clearly legible, and the bold blocky letterforms hold up well. At tiny size the letters compress and the glitch effect muddies the edges slightly, reducing crispness, but the word remains readable.
  • Contrast & Color: 8/10 — Vivid neon palette pops on dark background. The dominant purple-cyan neon palette creates strong contrast against Steam's #1b2838 dark background, with the bright cityscape lighting separating the composition clearly from the browser environment. The large dark enemy silhouette in the foreground provides a strong value anchor, though the main character in the upper right is a smaller dark shape that risks blending with the dark background. In grayscale the neon highlights still provide reasonable separation, though mid-tone areas in the center become slightly muddy.
  • Uniqueness & Polish: 8/10 — Stylish distinctive indie art direction. The bold cel-shaded art style with heavy outlines, geometric shapes, and neon cyberpunk lighting gives this capsule a distinctive identity that stands apart from photorealistic action titles in the genre. The chain-arm mechanic is visually communicated as the central design hook, which is a strong unique selling point. Compared to top-tier capsules like Hades II or Armored Core VI it sits just below in overall polish refinement, but the art direction is confidently unique and memorable for an indie title.
  • Brand Consistency: 8/10 — Cohesive cyberpunk identity throughout. The purple-cyan neon palette, cel-shaded bold outlines, and angular geometric aesthetic form a recognizable visual identity that appears consistent with the game's expected style. The chain prosthetic arm serves as a strong signature motif that anchors the brand identity. The overall art direction feels unified with no conflicting rendering styles, creating a coherent capsule that would be recognizable across store assets.
  • Composition: 7/10 — Dynamic diagonal with good hierarchy. The composition uses a strong diagonal energy line from the lower-left mechanical enemy up toward the upper-right character, creating dynamic movement and visual tension. The title is placed in the lower-right on a controlled darker zone which avoids competing with the main action. At small and tiny sizes the large foreground enemy dominates as intended, though the main player character in the upper right becomes very small and risks being lost, and the busy neon cityscape background competes slightly with focal clarity at reduced sizes.

What works

  • Strong neon palette contrast. The purple-cyan neon cityscape pops immediately against Steam's dark background, drawing attention during quick scroll.
  • Unique chain-arm mechanic visualized. The chain prosthetic weapon is front and center, communicating the game's core mechanical hook visually without text.
  • Distinctive indie art style. Bold cel-shaded outlines and geometric forms give the capsule a recognizable identity that stands out from generic photorealistic action capsules.
  • Title placement on controlled background. The SANABI logo sits on a relatively dark lower-right region, ensuring legibility without fighting the noisy background art.

What hurts the capsule

  • Player character too small and dark. The main hero character in the upper right is a small dark silhouette that nearly disappears against the dark background at tiny size.
  • Busy background reduces tiny-size clarity. The dense neon cityscape creates visual noise that competes with the primary subjects at small and tiny viewing sizes.
  • Glitch effect hurts title crispness at tiny size. The chromatic aberration glitch on the logo letterforms softens edges and reduces legibility sharpness when the capsule is viewed at 120x45.
  • Composition energy split between two focal points. The large mechanical enemy and the smaller hero character create a split attention problem that weakens the single clear focal hierarchy at reduced sizes.

Priority fixes

  1. [contrast_color] Increase brightness and silhouette separation of the player character in the upper right so it reads as a distinct shape against the dark background at tiny size.
  2. [title_readability] Reduce or simplify the chromatic aberration glitch effect on the SANABI logo to preserve sharp letterform edges at small and tiny sizes.
  3. [composition] Slightly darken or blur the mid-range cityscape background elements to push them further back and reduce competition with the two foreground subjects.
  4. [genre_clarity] Consider adding a subtle speed-line or motion trail effect from the chain arm to reinforce the fast-paced platformer action at a glance.

Store copy priority fixes

  1. [uniqueness] Add a sentence articulating what makes SANABI's story or approach to the cyberpunk genre distinct (e.g., 'Unlike typical revenge narratives, the city's mysterious blackout forces you to uncover truth, not vengeance' or similar unique angle).
  2. [feature_communication] Condense or eliminate the repeated description of the prosthetic arm mechanics in the short and detailed sections to avoid redundancy and free space for other selling points.
  3. [hook_strength] Consider rephrasing the short description to lead with the chain-hook mechanic as the core appeal ('Use a legendary chain-hook prosthetic arm to...') rather than the character archetype, as the mechanic is more visually distinctive.

Related guides

Steam app ID: 1562700