Scoring genre clarity...

Under a Rock capsule

Under a Rock

A procedural open-world survival craft game for 1-10 players. Explore a primitive but dangerous place with a different evolutionary path; here, wildlife is oversized, Neanderthals still exist, and curses are real.

Early AccessOpen World Survival CraftAction
Nordic TrollsTo be announced

Quick text summary

Under a Rock scored 75/100 on Steam Analyser — Good for a Early Access capsule. Top priority fix: [genre_clarity] Subtly layer visual cues of danger or scale—e.g., add a shadowed silhouette of a larger threat or Neanderthal figure in the background to reinforce the 'dangerous' survival pitch.

Capsule scores by dimension

  • Genre Clarity: 7/10
  • Title Readability: 8/10
  • Contrast & Color: 8/10
  • Uniqueness & Polish: 7/10
  • Brand Consistency: 7/10
  • Composition: 8/10

Priority fixes

  1. [genre_clarity] Subtly layer visual cues of danger or scale—e.g., add a shadowed silhouette of a larger threat or Neanderthal figure in the background to reinforce the 'dangerous' survival pitch.
  2. [uniqueness_polish] Introduce a signature visual element unique to the game's primitive world—such as a glowing curse rune, oversized fossil, or environmental mutation—that no other survival game capsule uses.
  3. [composition] Consider adding a secondary character or environmental storytelling element (Neanderthal, evolving creature) in the mid-ground to reinforce the game's unique setting without crowding the focal point.

Store copy priority fixes

  1. [hook_strength] Rewrite the short description to lead with the world hook: 'Stranded on an island where dinosaurs roam, Neanderthals hunt, and curses linger—survive and thrive alone or with up to 9 friends in a procedurally generated world.' This moves setting before mechanics.
  2. [feature_communication] Add a 'SURVIVAL MECHANICS' section detailing hunger, temperature, day/night cycles, and how resources are gathered—currently the survival pressure is invisible and makes it unclear how tense gameplay is.
  3. [uniqueness] Include a sentence explicitly comparing this game's creature system to competitors: e.g., 'Unlike other survival games, creatures breed and evolve; tame them young and watch them grow into powerful allies with unique skills.' This clarifies mechanical differentiation.
  4. [feature_communication] Expand the creature taming section with 2-3 concrete examples: e.g., 'Tame a giant boar to plow your fields, ride a flying reptile to traverse the island, or breed apex predators for protection.' Specificity builds mental model of gameplay.

Related guides

Steam app ID: 1667040 · Tags: Early Access, Open World Survival Craft, Action, Online Co-Op, Nature