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Six Ages 2: Lights Going Out capsule

Six Ages 2: Lights Going Out

Survive as the last horse riders as the world ends and myths die. Plan ahead and manage your clan’s relationships with the remaining gods and their followers in this standalone survival storybook. Immerse yourself in the land of magic also seen in King of Dragon Pass.

$16.24Very Positive(161)
Choices MatterStory RichTurn-Based Tactics
A SharpAug 21, 2023

Six Ages 2: Lights Going Out scores 73/100 — better than 58% of Choices Matter capsules (n=2,195).

Very Positive (161 reviews) · $16.24 · Released Aug 21, 2023 · By A Sharp

Quick text summary

Six Ages 2: Lights Going Out scored 73/100 on Steam Analyzer — Good for a Choices Matter capsule. Top priority fix: [title_readability] Remove or enlarge the subtitle 'LIGHTS GOING OUT' to ensure legibility at TINY size, or integrate it into the primary title treatment with better scale hierarchy.

Capsule scores by dimension

  • Genre Clarity: 7/10 — Mythic survival strategy readable. The skeletal horsemen, mystical creatures, and blue spirit figures clearly signal a dark fantasy survival theme with strategic elements. At TINY size, the cluster of distinctive character silhouettes and the post-apocalyptic aesthetic remain legible enough to suggest a unique genre position. However, the dense composition makes it slightly harder to parse 'strategy management' specifically versus pure narrative adventure at thumbnail scale.
  • Title Readability: 8/10 — Bold title strong contrast holds. The dark red/maroon title 'SIX AGES 2' sits boldly above a pale background region and maintains excellent legibility at FULL and SMALL sizes. The subtitle 'LIGHTS GOING OUT' in smaller caps reads clearly at FULL size but becomes challenging at TINY size due to reduced scale. The title treatment avoids decorative collapse and the strong value separation ensures the text never blends into background elements.
  • Contrast & Color: 8/10 — Strong warm-cool separation works. Warm tan and yellow tones dominate the upper background, contrasting sharply against the cool blue spirit figures and dark skeletal characters, creating effective visual separation against Steam's dark UI. The blue glow and warm earth palette maintain clear silhouettes even under grayscale conversion. At TINY size, the value distinction between foreground characters and background remains strong, though some mid-tone detail is lost.
  • Uniqueness & Polish: 7/10 — Distinctive art style, cohesive craft. The hand-drawn storybook aesthetic with skeletal horses, mystical beings, and illustrative rendering sets this apart from typical strategy game templates and reflects the 'storybook' narrative design mentioned in the description. The warm color grading and character variety suggest thematic intentionality rather than asset library defaults. The composition feels purposeful, though the density occasionally borders on cluttered rather than elevated visual storytelling.
  • Brand Consistency: 7/10 — Cohesive art direction established. The illustrated storybook style, warm golden palette, and skeletal mythic iconography create a recognizable visual identity consistent with the King of Dragon Pass heritage. Character rendering and linework style remain uniform across visible elements, signaling a deliberate art direction. Internal consistency is strong, though without comparative brand artifacts visible in this single capsule, it is difficult to assess iconic motif recognition at a glance.
  • Composition: 7/10 — Layered focal points, slightly crowded. The composition uses depth layering with skeletal foreground characters, mid-ground horses and spirit figures, and warm background, creating visual hierarchy. The horseman cluster on the left-center serves as the primary focal point, while the blue spirits on the right provide secondary interest. At TINY size, the tight grouping remains readable, but the overall density risks becoming a muddy silhouette if elements were slightly larger or less differentiated.

What works

  • Distinctive mythic visual identity. The hand-drawn storybook aesthetic with skeletal horsemen and mystical creatures clearly differentiates this from template-based strategy game capsules.
  • Title contrast and durability. The dark red title against pale background maintains excellent readability at FULL and SMALL sizes without decorative collapse.
  • Warm-cool color harmony. The interplay between golden background tones and cool blue spirit figures creates strong visual separation that reads clearly at thumbnail scale.
  • Coherent art direction. Consistent linework, illustrative rendering, and palette unity across all character elements reinforce a unified brand aesthetic.

What hurts the capsule

  • Dense composition at scale. The tight clustering of characters and creatures risks visual muddle at TINY size, making individual silhouettes blend together.
  • Subtitle legibility at thumbnail. The 'LIGHTS GOING OUT' text becomes illegible at TINY size due to reduced scale and serif styling.
  • Genre strategy cues subtle. While the mythic survival theme is clear, specific strategy management or clan-relationship mechanics are not visually communicated in the capsule.

Priority fixes

  1. [title_readability] Remove or enlarge the subtitle 'LIGHTS GOING OUT' to ensure legibility at TINY size, or integrate it into the primary title treatment with better scale hierarchy.
  2. [composition] Reduce visual density by refining character overlaps or adjusting the secondary blue spirit cluster to create breathing room and clearer focal point hierarchy at TINY sizes.
  3. [genre_clarity] Consider adding a subtle UI element or icon (e.g., clan symbols, relationship markers) to reinforce the strategy management layer without overwhelming the mythic aesthetic.

Store copy priority fixes

  1. [feature_communication] Replace 'manage its relationship with the remaining gods and their followers' with a concrete example: 'decide whether to appease the storm god with livestock offerings or conserve resources for winter—each choice affects your clan's spiritual power and economic stability' to show the mechanic, not just name it.
  2. [uniqueness] Add a sentence after the 600+ scenes claim that explicitly differentiates this: 'Unlike linear narrative games, your choices reshape the world itself—neighbors remember your betrayals, gods withdraw blessings, and the landscape changes based on your decisions' to clarify what makes this distinct.
  3. [audience_targeting] Insert a brief signal early in the detailed description for both audiences: 'Strategy players will master the simulation's interlocking systems; story players will discover that no two playthroughs tell the same tale' to clarify dual appeal.
  4. [hook_strength] Strengthen the short description's closing by replacing 'Immerse yourself in the land of magic also seen in King of Dragon Pass' with 'Shape the fate of humanity as the old gods perish and chaos spreads' to emphasize player agency over setting familiarity.

Related guides

Steam app ID: 2278010 · Tags: Choices Matter, Story Rich, Turn-Based Tactics, Procedural Generation, Lore-Rich