Scoring genre clarity...

The Whims of the Gods capsule

The Whims of the Gods

The Whims of the Gods is a strategic, cooperative city-builder created for joint gameplay in online co-op mode. Build and protect the ancient city, face enemies, and manage resources together! 🏠

StrategySimulationCity Builder
Juggler Games, PJ Games2026

Quick text summary

The Whims of the Gods scored 73/100 on Steam Analyser — Good for a Strategy capsule. Top priority fix: [genre_clarity] Add a subtle co-op or multiplayer visual cue (e.g., two characters, shared UI element, or collaborative building action) to clearly communicate the cooperative gameplay hook at small size.

Capsule scores by dimension

  • Genre Clarity: 7/10
  • Title Readability: 8/10
  • Contrast & Color: 8/10
  • Uniqueness & Polish: 7/10
  • Brand Consistency: 7/10
  • Composition: 7/10

Priority fixes

  1. [genre_clarity] Add a subtle co-op or multiplayer visual cue (e.g., two characters, shared UI element, or collaborative building action) to clearly communicate the cooperative gameplay hook at small size.
  2. [uniqueness_polish] Introduce a signature gameplay mechanic visible in the settlement (e.g., unique building style, divine intervention effect, or resource indicator) that hints at the core strategic loop and sets it apart from generic city-builders.
  3. [composition] Incorporate subtle atmospheric or active gameplay elements (smoke, construction activity, NPC silhouettes) in the right-side area to reduce dead space and increase visual interest at all sizes.

Store copy priority fixes

  1. [hook_strength] Rewrite the short description opening to lead with a specific moment or outcome ('Lead an ancient civilization through divine trials in this co-op city-builder') rather than listing genre labels, and remove the generic 'strategic' modifier.
  2. [feature_communication] Add a 1-2 sentence gameplay loop summary after the short description or in the first paragraph—'Each turn, coordinate with your co-op partner to build farms and workshops, then defend your city from auto-battler combat when enemies attack' to ground systems in player action.
  3. [uniqueness] Insert a concrete differentiator early in the detailed description: specify what makes the co-op conflict/cooperation mechanic unique (e.g., 'shared resources but separate tech trees,' or 'both players vote on which divine whim to fulfill').
  4. [tone_match] Reduce meta-humor from 40% to 20% of the main features section so mechanics are front-and-center; reserve the 'Gods' voice for flavor text, not core explanations.

Related guides

  • Steam page optimisationCapsule, copy, screenshots, tags — the full Steam page conversion stack.
  • Steam tags guideTag selection, ordering, and how it shapes Steam's recommendation rails.

Steam app ID: 2642390 · Tags: Strategy, Simulation, City Builder, Base Building, Auto Battler