The Lost Glitches scores 75/100 — better than 67% of Trading Card Game capsules (n=166).

Quick text summary

The Lost Glitches scored 75/100 on Steam Analyzer — Good for a Trading Card Game capsule. Top priority fix: [genre_clarity] Add a subtle tactical grid or 5-slot battlefield UI element to visually differentiate from standard deck-building games and clarify PvP focus.

Capsule scores by dimension

  • Genre Clarity: 7/10 — Card battler identity clear. The character holding multiple card decks with glitch visual effects immediately signals a card game mechanic. The tactical nature is supported by the UI-like cards and the central character pose suggesting player agency. At tiny size, the card imagery and character remain readable enough to suggest 'card game,' though the specific PvP tactical focus becomes less apparent.
  • Title Readability: 8/10 — Logo legible, text clear. The left-aligned red box with white angular 'V' logo and 'THE LOST GLITCHES' text in white creates strong contrast against the dark background. The geometric logo is distinctive and readable at all sizes, while the title text remains legible at small size due to clean sans-serif letterforms and ample spacing. At tiny size, the red square and logo remain recognizable, though fine text becomes harder to parse.
  • Contrast & Color: 8/10 — Strong value separation throughout. The vibrant red logo box creates immediate pop against the dark teal and black background, with the character illustration maintaining good silhouette clarity through warm skin tones and saturated outfit colors against cool background hues. The pink/purple glow effects around the character enhance separation. In grayscale, the mid-tone character details read clearly against darker background diagonals, maintaining strong hierarchy.
  • Uniqueness & Polish: 7/10 — Stylish character with polish. The illustration features a confident, anime-influenced character design with intentional glitch effects (fractured cards, distorted elements) that visually communicate the game's 'glitch' theme and tactile card interaction. The color palette and art direction feel premium and cohesive, though the concept remains somewhat familiar to indie card game aesthetics—distinctive execution rather than groundbreaking originality.
  • Brand Consistency: 7/10 — Coherent visual identity signaled. The red geometric logo with angular 'V' forms a memorable brand mark, complemented by the character's stylized anime aesthetic and glitch visual language. The warm-toned character against cool backgrounds creates a consistent palette recognizable across marketing materials. The identity reads as deliberate and cohesive, though without exposure to store screenshots, the degree of consistent reinforcement across all touchpoints cannot be fully verified.
  • Composition: 8/10 — Balanced focal point, safe margins. The character occupies the center-right, creating a clear primary focal point with the cards fanning around her naturally guiding attention. The red logo anchors the left foreground without competing, establishing clear hierarchy: logo identity, then character illustration. The composition maintains safe margins from crop zones, and the diagonal stripe background provides depth without clutter.

What works

  • Distinctive logo design. The red geometric 'V' logo is memorable, scalable, and maintains recognition even at tiny sizes through its bold shape and color contrast.
  • Clear primary focal point. The character and card imagery create an unambiguous center of attention that reads immediately at all sizes and communicates the card battler mechanic.
  • Strong color-to-background contrast. Warm character tones and saturated reds pop cleanly against dark teal and black background, ensuring visibility during quick scrolls.
  • Glitch theme visual reinforcement. Fractured card effects and distorted elements directly communicate the 'Glitches' theme while adding visual interest and polish.

What hurts the capsule

  • Fine detail loss at tiny size. The character's facial expression and outfit details become muddy at thumbnail scale, reducing the emotional appeal that makes the full capsule engaging.
  • Tagline text barely legible. Any secondary text below the main title would struggle at small sizes; current design avoids this, but leaves limited room for additional messaging.
  • Genre specificity unclear. While the card mechanic reads clearly, the PvP tactical battler positioning isn't visually distinct from other indie card games, risking generic perception.

Priority fixes

  1. [genre_clarity] Add a subtle tactical grid or 5-slot battlefield UI element to visually differentiate from standard deck-building games and clarify PvP focus.
  2. [uniqueness_polish] Consider adding a small badge or icon indicating '5 free complete decks' or 'instant PvP' to reinforce the unique selling proposition beyond visual style.
  3. [composition] Test the crop behavior on Steam's 231x87 small capsule size to confirm the character and logo remain balanced and neither element gets awkwardly cut.

Store copy priority fixes

  1. [uniqueness] Add a single sentence that directly compares this game to a known card battler competitor and explains the key difference (e.g., 'Unlike [competitor], The Lost Glitches prioritizes [mechanic/philosophy]') to anchor the player's mental model.
  2. [hook_strength] Expand the short description with one evocative cyberpunk or thematic flavor detail to create emotional resonance beyond mechanics (e.g., 'rogue AIs' or 'digital rebellion') and make the game feel less generic.
  3. [feature_communication] Clarify the booster pack economy in the Fair Play section: explicitly state whether booster packs contain functional cards or cosmetics only, and how the economy differs between cosmetics DLC and Complete Collection DLC.
  4. [audience_targeting] Add a one-sentence signal for solo/co-op vs. PvP-only players to set expectations early, since the copy is entirely PvP-focused but doesn't state it bluntly in the short description.

Related guides

Steam app ID: 2782830 · Tags: Trading Card Game, Free to Play, Deckbuilding, Card Battler, Tactical RPG