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Eclipse Below capsule

Eclipse Below

A co-op submarine piloting horror game with asymmetrical elements where your survival is dependent on the effectiveness of communication between your crew and the efficient management of resources left behind by the old world.

$1.992 user reviews
Online Co-OpHorrorExploration
CactusBallJul 30, 2025

Eclipse Below scores 70/100 — better than 23% of Online Co-Op capsules (n=1,298).

2 user reviews · $1.99 · Released Jul 30, 2025 · By CactusBall

Quick text summary

Eclipse Below scored 70/100 on Steam Analyzer — Good for a Online Co-Op capsule. Top priority fix: [genre_clarity] Incorporate submarine or crew-specific visual elements—silhouette of a vessel interior, control panel details, or crew figures—to communicate the unique co-op submarine mechanic and differentiate from generic horror

Capsule scores by dimension

  • Genre Clarity: 7/10 — Horror atmosphere, submarine setting unclear. The warm lantern light, symmetrical glowing eyes, and dark industrial architecture signal horror and mystery effectively. However, the submarine/co-op piloting mechanic is not visually apparent at any size—the capsule reads as atmospheric horror rather than specifically communicating the unique co-op submarine gameplay that differentiates it in the market. At tiny size, it reads as generic dark horror without genre-specific iconography.
  • Title Readability: 8/10 — Strong legibility with creative letter treatment. Both "ECLIPSE" and "BELOW" are rendered in a cream-colored distressed/cracked font that maintains readability at full, small, and tiny sizes due to high value contrast against the dark background. The geometric diamond symbol replacing the 'O' in "BELOW" adds visual interest without harming legibility. At tiny size the titles remain decipherable, though fine distress details fade.
  • Contrast & Color: 8/10 — Excellent dark-light separation and silhouettes. The warm golden lantern glow creates strong value contrast against the deep navy-black background, and the pale cream typography pops cleanly. The symmetrical glowing eyes and central lantern form distinct silhouettes that read clearly in grayscale. At tiny size, the light sources and text remain visually distinct, supporting quick recognition during fast scrolling.
  • Uniqueness & Polish: 6/10 — Atmospheric but generic horror presentation. The capsule executes a polished dark-horror aesthetic with intentional lighting and symmetry, but relies on familiar horror tropes (glowing eyes, lanterns, industrial decay) rather than communicating the unique submarine-horror or asymmetrical co-op mechanic. The visual storytelling does not convey what makes Eclipse Below different from other indie horror games, leaving it in competent but undifferentiated territory.
  • Brand Consistency: 6/10 — Cohesive dark tone, limited identity signals. The distressed typography, warm-dark color palette, and symmetrical composition create internal visual consistency. However, there are no memorable iconographic elements (character, symbol, or mechanic indicator) that would make the brand instantly recognizable across multiple capsules. The style is cohesive but generic enough that it could apply to many indie horror titles.
  • Composition: 7/10 — Clear hierarchy, symmetrical balance, safe margins. The composition uses strong vertical centering with the lantern as the focal point, flanked by symmetrical glowing eyes, and anchored by title placement top and bottom. This hierarchy reads clearly at small and tiny sizes. Titles and central focal point sit well within safe margins and avoid cropping risks. The symmetry works but creates a somewhat static, centered composition that lacks dynamic visual depth or layering.

What works

  • Strong title-background contrast. Cream distressed typography reads clearly at all sizes against dark background with excellent value separation.
  • Effective dark-light silhouette. Golden lantern and glowing eyes create distinct visual anchors that remain recognizable at tiny size.
  • Safe composition with clear hierarchy. Centered focal point and title placement avoid cropping issues and maintain legibility in scaled views.

What hurts the capsule

  • Submarine gameplay not visually communicated. The capsule reads as generic dark horror without any visual cues that suggest the unique co-op submarine piloting mechanic or resource management gameplay.
  • Limited brand identity or iconic hook. No distinctive character, symbol, or visual motif that would make the brand memorable or recognizable across store placements.
  • Static symmetrical composition. Perfect symmetry, while balanced, creates a formal and somewhat passive visual experience that lacks dynamic depth or compelling staging.

Priority fixes

  1. [genre_clarity] Incorporate submarine or crew-specific visual elements—silhouette of a vessel interior, control panel details, or crew figures—to communicate the unique co-op submarine mechanic and differentiate from generic horror
  2. [uniqueness_polish] Add a distinctive visual motif or character element that signals the asymmetrical co-op horror identity and creates brand memory beyond atmospheric lighting
  3. [composition] Break the strict symmetry with foreground crew, control elements, or depth layering that creates visual storytelling about communication and resource scarcity rather than relying on centered lantern symmetry

Store copy priority fixes

  1. [feature_communication] Add 1-2 sentences explaining what players do inside bunkers: are you solving puzzles, fighting enemies, or purely scavenging? Clarify whether platforming and strategy are exploration mechanics or combat systems.
  2. [genre_clarity] Explicitly describe how the 3D platformer and strategy elements integrate into the submarine-co-op loop; currently these genre tags feel disconnected from the narrative.
  3. [feature_communication] Define failure and consequence: what happens when oxygen runs out, when the submarine breaks down, or when communication fails? Make stakes mechanically tangible.
  4. [uniqueness] Add a 1-sentence comparison or differentiation statement (e.g., 'unlike standard co-op games, you cannot see or hear your crew directly—only through instruments') to clarify what sets Eclipse Below apart.

Related guides

Steam app ID: 3106690 · Tags: Online Co-Op, Horror, Exploration, Time Management, Submarine