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Try them all! capsule

Try them all!

A mysterious box is locked with a 4 to 8-digit code.Your only goal is to open it—with your own hands. No hints. No puzzles.But who needs them? If you try every number up to 9999... eventually, it will open.

$3.996 user reviews
SimulationPoint & ClickIncremental
oyajinojiikeApr 18, 2025

Try them all! scores 63/100 — better than 6% of Simulation capsules (n=5,188).

6 user reviews · $3.99 · Released Apr 18, 2025 · By oyajinojiike

Quick text summary

Try them all! scored 63/100 on Steam Analyzer — Solid for a Simulation capsule. Top priority fix: [title_readability] Remove or replace the Japanese text with a clearer, larger English title or logo positioned in a protected center zone.

Capsule scores by dimension

  • Genre Clarity: 7/10 — Puzzle-box simulation clearly signaled. The visual hierarchy immediately communicates a puzzle-box mechanic through the prominent locked box with a numbered dial display (9999... pattern). The tactile focus on digits and the physical lock interface clearly convey a brute-force puzzle game rather than action or narrative-driven content. At TINY size, the box silhouette and number grid still read as a mechanical puzzle, though fine detail of the lock mechanism softens slightly.
  • Title Readability: 5/10 — Japanese text unreadable at small sizes. The top Japanese characters (金部武ヱ回くく) are not clearly legible and appear to be stylized decorative text rather than the primary title. The readable English phrase 'Try them all!' sits below in white text with decent contrast, but the capsule relies on secondary messaging rather than a strong, legible primary title. At TINY size, the Japanese text collapses entirely and 'Try them all!' becomes the only readable element, reducing hierarchy clarity.
  • Contrast & Color: 7/10 — Warm gold and white separate well. The gold/yellow tones of the box and numbered dial create strong value separation against the dark brown-stone background, and this contrast holds at small sizes. The white text frame and number digits provide additional silhouette clarity against the warmer mid-tones. In grayscale, the light box and dark stone maintain readable separation, though the ornate frame detail softens at TINY size.
  • Uniqueness & Polish: 6/10 — Competent physical puzzle aesthetic. The wooden ornamental box with brass-like numerals presents a premium, tactile feel that aligns well with the brute-force puzzle concept. The craftsmanship of the frame and dial is intentional and polished, but the overall composition still reads as a straightforward representation of the core mechanic without a distinctive visual hook or memorable art direction. Compared to standout indie simulators like DAVE THE DIVER or Balatro, this is functional but visually conventional.
  • Brand Consistency: 6/10 — Cohesive lock-and-dial visual identity. The ornate wooden box with numerals is a consistent motif that directly represents the game's core mechanic, and the warm wood-and-brass palette is recognizable. However, there is no iconic character, symbol, or signature stylistic flourish that would allow players to recognize a future capsule as belonging to the same title. The identity is tied to the mechanic rather than a distinctive visual brand.
  • Composition: 7/10 — Clear focal point, minor margin tension. The ornate box is a strong central focal point with layered depth—dark stone background, warm wooden box mid-ground, and bright numerals foreground. The layout uses space effectively with the English tagline positioned above as secondary text. The composition holds at SMALL size, but at TINY the ornamental frame detail and edges may risk cropping; the right side of the frame sits close to safe margins, and the Japanese text at the very top adds unnecessary pressure to the upper edge.

What works

  • Strong mechanical clarity. The numbered dial and locked box immediately communicate the brute-force puzzle mechanic, leaving no ambiguity about core gameplay.
  • Warm palette cohesion. Gold, brass, and wood tones work together harmoniously and contrast well against the dark Steam background at all sizes.
  • Readable call-to-action. 'Try them all!' is legible and memorable, providing an accessible hook to complement the visual metaphor.

What hurts the capsule

  • Japanese text unreadable. The stylized Japanese characters at the top are illegible and confuse the hierarchy, especially at small sizes where they become noise.
  • Generic ornamental styling. While competent, the wooden box and dial feel like a literal translation of the mechanic rather than a distinctive visual identity with memorable brand hooks.
  • Frame edges risk cropping. The ornamental border sits close to the canvas edge, creating margin tension that could result in visual cutoff at different platform ratios.

Priority fixes

  1. [title_readability] Remove or replace the Japanese text with a clearer, larger English title or logo positioned in a protected center zone.
  2. [brand_consistency] Add a distinctive visual motif or icon that could be recognized in future marketing materials beyond just the generic box.
  3. [composition] Adjust frame and ornamental detail inward by 10–15 pixels to ensure safe margin clearance across all Steam aspect ratios.

Store copy priority fixes

  1. [hook_strength] Rewrite the short description to emphasize the emotional or psychological appeal—e.g., 'A locked box. One code. Pure perseverance. How fast can you crack it?' to create urgency or competitiveness.
  2. [uniqueness] Add a specific differentiator in the opening paragraph, such as 'the only incremental game where you physically input every code yourself' or a unique visual/audio hook that sets it apart from standard clickers.
  3. [audience_targeting] Explicitly name the audience in or near the short description: 'For score-chasers and speedrunners' or 'For casual players seeking a meditative, hands-on challenge' to guide the right players.
  4. [tone_match] Inject more personality into the 'About the Game' section—use conversational language that reflects the game's quirky or satisfying core mechanic, rather than neutral technical exposition.

Related guides

Steam app ID: 3502000 · Tags: Simulation, Point & Click, Incremental, 3D, Realistic