Scoring genre clarity...

Meat Market capsule

Meat Market

Outside the last human city, you keep a butcher shop. Your customers shamble in at dusk. Stock comes from the city beyond. Village is home - they tolerate you because you keep the dead calm. And somewhere in that city is the one who took your daughter.

SimulationZombiesPost-apocalyptic
Hekim GamesQ3 2026

Quick text summary

Meat Market scored 73/100 on Steam Analyser — Good for a Simulation capsule. Top priority fix: [contrast_color] Increase the rim lighting or brightened edge on the zombie figure to separate it cleanly from the dark background, especially for small and tiny size reads.

Capsule scores by dimension

  • Genre Clarity: 8/10
  • Title Readability: 8/10
  • Contrast & Color: 7/10
  • Uniqueness & Polish: 7/10
  • Brand Consistency: 7/10
  • Composition: 7/10

Priority fixes

  1. [contrast_color] Increase the rim lighting or brightened edge on the zombie figure to separate it cleanly from the dark background, especially for small and tiny size reads.
  2. [uniqueness_polish] Refine the illustration rendering on the zombie face and foreground hand to achieve a more polished, premium finish comparable to strong indie horror capsules.
  3. [composition] Simplify or darken the background hanging meat area to reduce clutter and strengthen the zombie-cleaver focal hierarchy at small size.
  4. [title_readability] Add a subtle drop shadow or slightly thicker stroke to the neon lettering to ensure the title survives compression artifacts at tiny size.

Store copy priority fixes

  1. [genre_clarity] Explain how the hunting and first-person mechanics work—do players actively hunt in an open area, manage a combat system, or select villagers from a pool? Clarify whether this is menu-driven or action-based.
  2. [feature_communication] Add 1-2 sentences about the upgrade and progression systems: what can players unlock, how does the butcher shop expand, and what does 'mastering' the trade unlock mechanically?
  3. [feature_communication] Expand the investigation subplot with a concrete example: does the player gather clues by interrogating zombies, reading journals, overhearing conversation, or something else?

Related guides

Steam app ID: 3609610 · Tags: Simulation, Zombies, Post-apocalyptic, Singleplayer, Immersive Sim