DOSTAVKA scores 65/100 — better than 9% of Action capsules (n=8,534).

Quick text summary

DOSTAVKA scored 65/100 on Steam Analyzer — Solid for a Action capsule. Top priority fix: [title_readability] Simplify title letterforms or add thick outline/shadow to maintain legibility at 120x45 thumbnail size without losing color personality

Capsule scores by dimension

  • Genre Clarity: 7/10 — Action platformer with lava hazard. The anime-style character in dynamic jumping pose over red hazard terrain clearly signals an action platformer mechanic. At TINY size, the character silhouette and red floor element remain recognizable, though the specific 'floor is lava' hardcore difficulty hook is not immediately obvious without reading the title. The green energy effects and chaotic environment support action gameplay expectations.
  • Title Readability: 5/10 — Readable at full, struggles at tiny. DOSTAVKA text is displayed prominently in large orange and white letters at the bottom center, reading clearly at full and SMALL sizes. However, at TINY size (120x45), the letter forms compress significantly and lose distinction, with orange and white components blurring into a less legible mass. The title placement over character legs creates some visual tension rather than sitting on a clean background region.
  • Contrast & Color: 8/10 — Strong vibrant colors against dark. Bright lime green glow, neon yellow-green elements, orange character outfit, and red hazard terrain create excellent value separation against the dark atmospheric background. The character pops distinctly even at TINY size due to warm orange and the background's cool green glow creating clear silhouette definition. Grayscale test maintains good contrast between character and environment.
  • Uniqueness & Polish: 6/10 — Competent anime aesthetic, generic execution. The capsule uses a familiar anime character art style and action platformer visual language without distinctive visual storytelling beyond the character illustration. While the neon glow effects and energy particles add visual interest, they feel like standard post-processing effects rather than signature design elements that communicate the 'hardcore floor is lava' core mechanic. The overall execution is clean but does not differentiate from other indie action platformers in genre.
  • Brand Consistency: 6/10 — Consistent anime style, limited identity. The lime green neon glow and orange-red color palette appear intentional and consistent throughout the capsule design, supporting internal coherence. However, there are no iconic character traits, memorable motifs, or signature visual patterns that would create a recognizable brand identity distinct from other anime-styled indie titles. The neon aesthetic is trendy but not uniquely tied to DOSTAVKA's core mechanic or story.
  • Composition: 7/10 — Clear focal point, slightly crowded. The anime character in mid-jump occupies clear focal priority at center-right, with supporting elements (falling enemies, energy effects, hazard terrain) creating depth layers around her. Title placement at bottom center is safe from cropping but competes slightly with the character's lower half for attention. At TINY size, the focal point remains readable, though the busy particle field creates minor visual clutter that could be simplified.

What works

  • Vibrant neon contrast. Lime green glow and orange character create excellent value separation against dark background that reads clearly even at tiny thumbnail size.
  • Clear action pose. Character's dynamic jumping silhouette immediately communicates platformer gameplay and active, energetic tone.
  • Safe title placement. Bottom-center text positioning avoids cropping risk across Steam sizes and remains readable at small scale.

What hurts the capsule

  • Title legibility collapse at tiny. Colorful multi-part lettering (orange/white/stylized) loses clarity and distinction when compressed to thumbnail dimensions, reducing discoverability.
  • Generic visual hook. Standard anime character and neon glow effects lack visual communication of the signature 'floor is lava' hardcore mechanic or unique selling point.
  • Busy background particles. Scattered enemy silhouettes and energy effects create visual noise that dilutes focal point hierarchy without adding meaningful genre or mechanic clarity.

Priority fixes

  1. [title_readability] Simplify title letterforms or add thick outline/shadow to maintain legibility at 120x45 thumbnail size without losing color personality
  2. [genre_clarity] Add visual indicator of 'floor is lava' mechanic such as glowing hazard terrain or character reacting to red surface to communicate core hook
  3. [uniqueness_polish] Reduce background particle clutter and emphasize character as sole focal point to increase premium polish and visual clarity
  4. [composition] Consider repositioning title to top-left or using a cleaner background bar beneath character to reduce overlap competition

Store copy priority fixes

  1. [feature_communication] Move 'This is an alpha' statement to the first paragraph and expand it to clearly define what is and is not functional, with the non-working co-op as an explicit caveat rather than a joke.
  2. [audience_targeting] Add explicit difficulty language after 'hardcore 3D platformer'—specify if this requires precision timing, has a high skill floor, or is accessible despite its premise.
  3. [uniqueness] Articulate what makes the level design or mechanics unique beyond the fast food narrative—e.g., 'combines precision platforming with physics-based deliverable mechanics' or 'single-screen puzzle levels with environmental storytelling'.
  4. [feature_communication] Restructure the detailed description into two clear sections: Story (one paragraph) and Features (bulleted list: Mechanics, Content, Online, Sound/Visuals) to reduce narrative clutter.

Related guides

Steam app ID: 3773750 · Tags: Action, Parkour, 3D Platformer, Platformer, First-Person