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WeAreSecurity capsule

WeAreSecurity

A psychological horror game that takes place in an aging desktop where you have to monitor surveillance feeds. Your job is to report any feeds that show unnatural activity while restarting the cameras to keep them active. Become the best employee.

$3.991 user reviews
CasualSimulationImmersive Sim
FutilityForgeJan 14, 2026

WeAreSecurity scores 72/100 — better than 43% of Casual capsules (n=10,153).

1 user reviews · $3.99 · Released Jan 14, 2026 · By FutilityForge

Quick text summary

WeAreSecurity scored 72/100 on Steam Analyzer — Good for a Casual capsule. Top priority fix: [uniqueness_polish] Introduce a distinctive visual element—such as a stylized monitor screen, abstracted security camera feed detail, or unique character/object silhouette—that sets this apart from generic retro-horror UI and creates a memorable visual hook.

Capsule scores by dimension

  • Genre Clarity: 7/10 — Surveillance horror vibe clear. The REC indicator, timestamp display, and surveillance camera frame corners immediately signal a monitoring/security theme with psychological undertones. At tiny size, the red REC dot and corner brackets read as a surveillance UI, successfully communicating the core mechanic. However, the casual simulation genre expectation (compared to benchmarks like Supermarket Simulator) is not explicitly reinforced—it reads more as pure horror than a cozy sim-adjacent experience.
  • Title Readability: 8/10 — Clean geometric title legible. WE ARE SECURITY uses a bold sans-serif with consistent letter spacing and a boxed middle word treatment that aids recognition. The title remains readable at small size and stands out clearly at full size against the dark textured background. At tiny size, the geometric treatment and moderate spacing preserve legibility, though individual letters become slightly compressed.
  • Contrast & Color: 8/10 — White text pops on texture. Bright white title and UI elements create strong value separation against the very dark noisy background (#1b2838 simulation). The red REC indicator provides a focal accent that draws attention without overwhelming. The grayscale test confirms clean silhouettes; all text and frame elements maintain clear edges even when squinting.
  • Uniqueness & Polish: 6/10 — Competent retro-tech aesthetic. The VHS-era surveillance UI aesthetic is well-executed with intentional details like the REC indicator, timestamp, and corner brackets suggesting authentic desktop monitoring software. However, this retro-computer theme is increasingly common in indie horror and simulation, and the capsule relies on familiar tropes rather than a distinctive visual hook that sets it apart from comparable titles. The execution is solid but not memorable or surprising.
  • Brand Consistency: 7/10 — Surveillance UI identity strong. The capsule establishes a cohesive internal identity through consistent use of a retro-tech UI language: REC indicator, HUD corners, timestamp, and monospace/geometric typography. These elements would be recognizable across marketing materials and reinforce the surveillance-focused gameplay loop. The dark, textured background and white UI palette create a memorable visual signature, though without exposure to the 5 store screenshots, consistency with broader brand assets cannot be fully verified.
  • Composition: 7/10 — Balanced layout, clear focus. The design uses a three-tier hierarchy: REC and timestamp at top, title in center, and corner brackets framing the space. This creates a clear focal point on the title while the UI elements anchor attention and reinforce the surveillance theme. At small and tiny sizes, the centered title remains the primary read with supporting UI elements guiding the eye; however, the noisy texture background can reduce clarity slightly at very small scales.

What works

  • Strong thematic UI language. The REC indicator, timestamp, and corner brackets instantly communicate surveillance mechanics and psychological horror tone without text explanation.
  • Excellent contrast at all sizes. White geometric title and UI elements maintain crisp readability against the dark noisy background, passing both the grayscale and tiny-size tests.
  • Intentional retro-tech aesthetic. The VHS-era desktop monitoring style feels purposeful and cohesive, creating a recognizable visual identity that aligns with the game's psychological horror premise.

What hurts the capsule

  • Generic retro-horror trope. The surveillance UI aesthetic, while well-executed, relies on increasingly familiar indie horror visual language and does not feel distinctly memorable compared to benchmarks in the casual sim genre.
  • Texture noise reduces tiny clarity. The grainy textured background, while thematically appropriate, introduces visual noise that makes the capsule slightly harder to parse at very small thumbnail sizes during quick scrolls.
  • Limited color palette. The white, black, and single red accent offer strong contrast but little visual warmth or personality compared to top-performing casual simulators like Tiny Glade or Minami Lane.

Priority fixes

  1. [uniqueness_polish] Introduce a distinctive visual element—such as a stylized monitor screen, abstracted security camera feed detail, or unique character/object silhouette—that sets this apart from generic retro-horror UI and creates a memorable visual hook.
  2. [contrast_color] Reduce texture noise density or add a subtle vignette/gradient overlay to improve tiny-size legibility without sacrificing the retro-tech atmosphere.
  3. [composition] Consider adding a subtle foreground element (e.g., a faint desk corner, monitor bezel, or character silhouette) to create visual depth and reduce the flat UI-only feel at small sizes.

Store copy priority fixes

  1. [hook_strength] Rewrite the short description to lead with an emotional hook: 'Something is watching through the cameras. Your job is to spot it before it spots you—if you want to keep your job.' This creates tension and personal stake immediately.
  2. [feature_communication] Add a paragraph describing the actual horror imagery or anomalies: What do players see on the feeds? Are there visual distortions, impossible geometry, shadowy entities, or glitches? Specificity will clarify the horror experience.
  3. [tone_match] Replace corporate employee-of-the-month language with atmospheric, slightly unsettling framing: shift from 'Strive to be the best employee' to something like 'The longer you watch, the more you notice things that shouldn't exist. Your reports matter—because no one else is watching.'
  4. [uniqueness] Add a sentence explaining the game's unique angle: Is it the minimalist aesthetic? The psychological aspects? The combination of mundane office work with cosmic horror? Explicitly state why this game differs from similar surveillance-horror titles.

Related guides

Steam app ID: 4073740 · Tags: Casual, Simulation, Immersive Sim, 2D, Atmospheric