Scoring genre clarity...

Where Are We Floating? capsule

Where Are We Floating?

A 1–4 player co-op adventure where you sail across a wild sea in search of a legendary treasure.

AdventureMultiplayerCo-op
Altai, StopMountain StudioComing soon

Where Are We Floating? scores 70/100 — better than 30% of Steam capsules we've analysed (n=22,658).

Released Coming soon · By Altai

Quick text summary

Where Are We Floating? scored 70/100 on Steam Analyzer — Good for a Steam capsule. Top priority fix: [uniqueness_polish] Incorporate a visible sailing or ocean adventure element — such as a boat, treasure map, or water — to communicate the core game loop and differentiate from generic co-op titles.

Capsule scores by dimension

  • Genre Clarity: 7/10 — Co-op adventure reads clearly. The two cartoon characters with a tropical island and ocean backdrop communicate a lighthearted co-op adventure immediately. The 'CO-OP ADVENTURE' subtitle subtitle reinforces the genre directly. At tiny size the tropical setting and dual character dynamic still suggests a casual multiplayer adventure, though the sailing/treasure mechanic is not visually communicated.
  • Title Readability: 8/10 — Bold title reads well at small. The large white bubble-style lettering with a yellow outline on 'Where Are We Floating?' sits on a relatively clean sky background and holds up well at small size. At tiny size the main title remains legible due to its large weight and contrast, though the 'CO-OP ADVENTURE' subtitle collapses to near unreadable. The font choice matches the playful cartoon tone well.
  • Contrast & Color: 7/10 — Warm palette pops on dark Steam bg. The bright blue sky, warm skin tones of the foreground characters, and white title text create strong contrast against Steam's dark #1b2838 background. The foreground characters are well-lit and separated from the background by value difference. In grayscale the two characters remain distinguishable from the sky, though the darker character on the left blends slightly into the blue ocean tones at tiny size.
  • Uniqueness & Polish: 6/10 — Competent but generically charming. The 3D cartoon character style is polished and clean, reminiscent of neighbor-style casual games, which could be a double-edged sword in terms of differentiation. The composition is competent but the visual concept — two guys in front of a tropical island — does not communicate a unique selling point or the sailing treasure-hunt hook. It reads as a generic casual co-op game without a standout visual idea.
  • Brand Consistency: 7/10 — Cohesive cartoon identity present. The rounded 3D cartoon art style, saturated tropical palette, and bubbly typography form a coherent visual identity. The two mustachioed bald characters serve as potential mascots that could be recognized across marketing materials. The style is internally consistent though it borrows heavily from a familiar neighbor-game aesthetic, which somewhat undermines its distinctiveness as a brand signal.
  • Composition: 7/10 — Strong foreground focus, minor crowding. The two oversized character faces dominate the foreground and create an immediate focal point, with the tropical island scene functioning as a secondary layer behind them. The title is placed top-right over the cleaner sky area, which is a smart compositional choice. At small and tiny sizes the characters remain the clear subject, though the right character's face being partially cropped at the edge is a minor composition issue that could affect crop resilience.

What works

  • Readable title at small size. The large bold white lettering with yellow outline holds legibility down to small capsule sizes without collapsing.
  • Strong foreground character presence. The two large cartoon faces immediately establish a co-op identity and serve as recognizable mascots at a glance.
  • Warm tropical palette contrasts Steam background. The bright blue sky and warm skin tones create natural contrast against Steam's dark interface, aiding discoverability in scroll.
  • Genre subtitle is explicit. The 'CO-OP ADVENTURE' badge directly communicates multiplayer intent for players who need that signal.

What hurts the capsule

  • Sailing and treasure hook not shown. The core game mechanic of sailing across the sea to find treasure is completely absent from the visual, missing a key differentiator.
  • CO-OP ADVENTURE subtitle unreadable at tiny size. The smaller subtitle text collapses to an illegible smear at 120x45, losing a key genre communication signal.
  • Generic casual co-op aesthetic. The neighbor-game style character design risks visual confusion with similar titles and fails to communicate what is unique about this game.
  • Right character edge crop. The right character's head is partially clipped at the capsule edge, which may look unintentionally cut off especially at smaller sizes.

Priority fixes

  1. [uniqueness_polish] Incorporate a visible sailing or ocean adventure element — such as a boat, treasure map, or water — to communicate the core game loop and differentiate from generic co-op titles.
  2. [title_readability] Increase the size and contrast of the 'CO-OP ADVENTURE' subtitle or replace it with a badge-style treatment that remains legible at tiny size.
  3. [composition] Pull the right character slightly inward to avoid the edge crop and give both characters equal visual weight within safe margins.
  4. [genre_clarity] Add a subtle environmental storytelling detail in the background — like a ship on the ocean or a treasure chest — to reinforce the sailing adventure theme at small sizes.

Store copy priority fixes

  1. [uniqueness] Add a sentence explaining what makes the Bonk Sea or its mechanics distinct—e.g., 'Dynamic physics create unpredictable ship interactions,' or 'Emergent co-op chaos from resource scarcity and teamwork,' to differentiate from generic co-op sailing games.
  2. [feature_communication] Expand the ship repair and damage section with one concrete example: 'Hit a rock and your hull springs a leak—patch it with salvaged planks before you sink,' to clarify stakes and pacing.
  3. [hook_strength] Rewrite the short description to lead with an action verb and emotional hook instead of 'set out': e.g., 'Wrangle a chaotic crew of 1–4 captains as you hunt treasure across the unpredictable Bonk Sea,' to increase urgency and curiosity.

Related guides

Steam app ID: 4257450