Scoring genre clarity...

Dominance capsule

Dominance

Help us resist the advance of evil! Dominance is a turn-based strategy card game! Resist waves of enemies by using your cards to build, recruit, or cast spells! Earn unique upgrades between games to face new challenges!

$1.996 user reviews
StrategyTurn-Based StrategyBoard Game
Gabriel Cancro, Leonel RodriguezFeb 24, 2026

Dominance scores 60/100 — better than 0% of Strategy capsules (n=5,103).

6 user reviews · $1.99 · Released Feb 24, 2026 · By Gabriel Cancro

Quick text summary

Dominance scored 60/100 on Steam Analyzer — Solid for a Strategy capsule. Top priority fix: [genre_clarity] Integrate a visible card, game board, or UI element (e.g., card hand overlay, resource counters) to communicate the card-game mechanic and differentiate from traditional RTS strategy.

Capsule scores by dimension

  • Genre Clarity: 5/10 — Medieval setting, strategy unclear. The green landscape with wooden palisades, tents, and campfires establishes a medieval/fantasy setting, but the turn-based card game mechanic is not visually communicated at any size. At tiny size, it reads as a general fantasy strategy game without clear indication of card-based or deck-building mechanics that differentiate it from RTS or tactical genres.
  • Title Readability: 8/10 — Clear white text, solid legibility. The title 'DOMINANCE' uses bold white letterforms with subtle shading that maintain readability at full, small, and tiny sizes. The text sits on a controlled dark blue shield/banner background that isolates it from the busy landscape, though at tiny size the letterforms compress slightly and lose some definition.
  • Contrast & Color: 7/10 — Good value separation, readable silhouettes. Bright white title and yellow/orange accents (campfires, tent roofs) create strong separation against the green landscape and dark Steam background. The contrast holds at small sizes, though the mid-tone green background and brown tents blend somewhat in grayscale, reducing silhouette clarity of ground-level elements.
  • Uniqueness & Polish: 5/10 — Generic medieval fantasy camp scene. The capsule depicts a fairly standard fantasy encampment with repeating wooden structures, fire, and tents—a common trope in strategy games that does not communicate a distinctive mechanic or unique visual hook. The scene feels functional but lacks a memorable hook or narrative moment that would set it apart from other medieval strategy titles at tiny size.
  • Brand Consistency: 5/10 — Minimal identity markers present. The capsule relies on generic medieval iconography (palisades, campfires, tents) without establishing a recognizable brand symbol, signature palette, or character presence that could anchor future marketing materials. Without reference to the other 6 store screenshots, the visual language does not suggest a unique identity beyond 'fantasy strategy game.'
  • Composition: 6/10 — Centered title, scattered background elements. The title dominates the center in a strong focal point, but the background landscape is symmetrically arranged with equal-weight tents and fires on left and right, creating visual noise rather than depth layering. At tiny size, this scattered arrangement compresses into a busy texture that competes with the title rather than supporting it, and important UI elements (tents, fires) occupy edges where Steam cropping may affect them.

What works

  • Title legibility at all sizes. White bold text on dark blue shield background maintains readability from full header down to tiny thumbnail without collapse or blur.
  • Strong color contrast against Steam background. Bright white title and warm fire tones create immediate visual separation from the #1b2838 dark background, aiding quick discoverability in store listings.

What hurts the capsule

  • Card game mechanic not communicated. The landscape scene gives no visual hint of turn-based cards, deck building, or strategic decision-making core to the game's identity, leaving genre ambiguous.
  • Generic medieval camp iconography. The composition relies on overused fantasy tropes (palisades, tents, campfires) without distinctive character, motif, or narrative moment that would stand out among peer strategy titles.
  • Symmetrical, scattered background elements. Repeating tents and fires on both sides create visual clutter and equal emphasis that competes with the title rather than guiding focus at small and tiny sizes.

Priority fixes

  1. [genre_clarity] Integrate a visible card, game board, or UI element (e.g., card hand overlay, resource counters) to communicate the card-game mechanic and differentiate from traditional RTS strategy.
  2. [uniqueness_polish] Replace generic camp scenery with a distinctive character, iconic unit, or memorable visual moment (e.g., a heroic figure or unique faction symbol) that creates brand identity.
  3. [composition] Reduce background clutter by asymmetrically arranging supporting elements and ensuring the title and one clear focal point dominate the visual hierarchy at all sizes.

Store copy priority fixes

  1. [hook_strength] Rewrite the opening line to lead with a specific, exciting core mechanic: e.g., 'Build towers, summon allies, and cast spells to defend your village from endless enemy waves in this roguelike card strategy game.'
  2. [uniqueness] Add 2–3 concrete features that differentiate Dominance: e.g., name a signature card mechanic, synergy system, or how the board game aesthetic changes gameplay compared to digital-only card games.
  3. [feature_communication] Replace 'developed with love' with concrete feature clarity: describe how upgrades persist between runs, what types of spells exist, or how unit recruitment interacts with the board state.
  4. [audience_targeting] Clarify who the game is for: is it a puzzle game for methodical thinkers, a tactics game for challenge seekers, or a cozy defense game? Signal difficulty and playstyle expectations.

Related guides

  • Steam page optimisationCapsule, copy, screenshots, tags — the full Steam page conversion stack.
  • Steam tags guideTag selection, ordering, and how it shapes Steam's recommendation rails.

Steam app ID: 4407080 · Tags: Strategy, Turn-Based Strategy, Board Game, Card Game, Tabletop