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Across the Obelisk capsule

Across the Obelisk

Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!

$9.99Very Positive(36)
CasualAdventureTactical
Dreamsite GamesAug 16, 2022

Quick text summary

Across the Obelisk scored 77/100 on Steam Analyser — Good for a Steam capsule. Top priority fix: [uniqueness_polish] Elevate the obelisk as a visual centerpiece or motif—consider a more prominent background monument or architectural element that anchors the game's identity beyond the title separator

Capsule scores by dimension

  • Genre Clarity: 8/10
  • Title Readability: 8/10
  • Contrast & Color: 8/10
  • Uniqueness & Polish: 7/10
  • Brand Consistency: 7/10
  • Composition: 8/10

Priority fixes

  1. [uniqueness_polish] Elevate the obelisk as a visual centerpiece or motif—consider a more prominent background monument or architectural element that anchors the game's identity beyond the title separator
  2. [genre_clarity] Reinforce the deckbuilder mechanic visibility—increase card visibility or integrate them more prominently into the composition to communicate the roguelite deckbuilding loop alongside the party combat

Store copy priority fixes

  1. [uniqueness] Replace 'roguelite deckbuilding like never before' with a specific differentiator such as: 'the only co-op roguelike deckbuilder with narrative branching based on party decisions' or 'designed for 2-4 player co-op with class synergy at its core, not a single-player game retrofitted for multiplayer.'
  2. [feature_communication] Add a brief pacing or difficulty expectation statement early in the detailed description, e.g., 'Each run lasts 1-2 hours. Three difficulty modes: story, standard, and obelisk (roguelike mastery).' This anchors playtime expectations.
  3. [hook_strength] In the short description, lead with the co-op value proposition before the single-player option. Rewrite to: 'Experience turn-based tactical deckbuilding designed for 1-4 players: journey solo or lead a party of friends through procedurally generated adventures where every card choice and decision reshapes Senenthia.' This foregrounding the co-op strength.
  4. [tone_match] Reduce narrative urgency language ('before she meets her end,' 'treacherous') when it appears alone; always pair it with a gameplay context so readers don't mistake this for a story-driven game when it is systems-driven. Example: 'Rescue the kingdom through strategic card play and cooperative decision-making, not cutscenes.'

Related guides

Steam app ID: 1385380