Scoring genre clarity...

It Takes Two capsule

It Takes Two

Embark on the craziest journey of your life in It Takes Two. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Winner of GAME OF THE YEAR at the Game Awards 2021.

$11.99Overwhelmingly Positive(1,627)
Co-opMultiplayerSplit Screen
Hazelight StudiosMar 25, 2021

It Takes Two scores 82/100 — better than 93% of Steam capsules we've analysed (n=22,658).

Overwhelmingly Positive (1,627 reviews) · $11.99 · Released Mar 25, 2021 · By Hazelight Studios

Quick text summary

It Takes Two scored 82/100 on Steam Analyzer — Good for a Steam capsule. Top priority fix: [composition] Simplify or darken the right-side clutter (hourglass, tubes) to reduce edge competition and let the two characters remain the sole focal point at small sizes

Capsule scores by dimension

  • Genre Clarity: 8/10 — Co-op adventure platformer implied. Two characters flying through a whimsical oversized household environment with a dandelion seed clearly signals a co-op adventure with platforming or physics-based gameplay. The toylike world with giant tomatoes, clocks, and wooden blocks reinforces a family-friendly action-adventure tone. At tiny size the two distinct character silhouettes and bright dynamic action still suggest co-op play, though the platformer subgenre becomes slightly ambiguous.
  • Title Readability: 8/10 — Bold logo reads at small size. The chunky yellow-orange stacked 'it takes two' logo on the upper left is large, bold, and uses strong contrast against the relatively darker left background. At small capsule size the title remains legible due to its thick letterforms and warm saturated color. At tiny size the text starts to compress but the distinctive stacked layout and color still allow recognition, though individual letters begin to merge.
  • Contrast & Color: 8/10 — Warm burst separates from Steam dark bg. The central warm sunburst creates a strong light bloom that separates the two airborne characters against the background effectively, and the overall warm palette pops well against Steam's dark #1b2838 background. The left side is slightly darker and more muted which grounds the title. In grayscale the characters read reasonably well due to value contrast from the bright backlight, though the right side with the hourglass and tubes is muddier and competes slightly.
  • Uniqueness & Polish: 8/10 — Charming whimsy with polished craft. The oversized household objects and dynamic duo mid-flight communicates the game's unique whimsical co-op hook clearly and memorably, setting it apart from the action-heavy competitors in the genre benchmark list. The art style is cohesive and the scene has genuine visual storytelling — two characters literally holding on together — which reflects the game's core mechanic. It lacks the cinematic drama of top-tier benchmarks like God of War or Ghost of Tsushima but its charm and clarity are intentional and well-executed.
  • Brand Consistency: 9/10 — Distinctive palette and character identity. The warm golden-hour palette, cartoonish proportions, and the oversized everyday-object world are immediately recognizable as It Takes Two's signature visual identity. The two central characters — the boy in red and girl in blue — are consistent identity anchors that carry brand recognition across all touchpoints. The logo placement and style feel native to the art direction rather than bolted on, creating strong internal cohesion.
  • Composition: 8/10 — Dynamic diagonal with clear focal point. The two characters form a strong diagonal line from lower-left to upper-right, guided by the dandelion stem they share, which creates natural eye movement and a clear focal point at center. The bright sunburst at the midpoint acts as a natural spotlight for the characters. At small and tiny sizes the right-side elements like the hourglass and tubes become cropped clutter, but the core focal read of two characters in motion remains intact and strong.

What works

  • Co-op identity immediately visible. Two distinct characters holding the same dandelion instantly communicates the cooperative nature of the game even at small sizes.
  • Strong title contrast and placement. The yellow-orange stacked logo sits on a controlled darker region of the image, ensuring legibility even at compressed thumbnail sizes.
  • Warm sunburst creates natural depth. The central bloom light separates characters from the background and gives the image cinematic energy without relying on particle clutter.
  • Unique whimsical world is genre-distinctive. The oversized household prop environment sets the game apart from generic fantasy or sci-fi action peers on the Steam store.

What hurts the capsule

  • Right-side elements add clutter. The hourglass, tubes, and stacked props on the right edge compete with the focal point and become unreadable noise at tiny size.
  • Genre ambiguity at tiny size. While co-op is implied, the specific gameplay genre — platformer, puzzle, physics — is harder to distinguish at the smallest thumbnail resolution.
  • Muted left mid-ground loses detail early. The darker tractor and background props on the left side collapse into indistinct shadow at small sizes, reducing perceived scene richness.
  • Less dramatic versus top-tier benchmark capsules. Compared to God of War or Ghost of Tsushima, the capsule lacks a single iconic power pose or hero shot that delivers instant emotional impact.

Priority fixes

  1. [composition] Simplify or darken the right-side clutter (hourglass, tubes) to reduce edge competition and let the two characters remain the sole focal point at small sizes
  2. [genre_clarity] Exaggerate the platforming or physics action cue slightly — a more dynamic mid-air pose or environmental scale contrast would sharpen genre recognition at tiny size
  3. [contrast_color] Increase silhouette edge separation on the two characters by adding a subtle rim light or drop shadow so they read cleanly in grayscale at tiny thumbnail size
  4. [title_readability] Add a very subtle dark drop shadow or outline to the logo letterforms to ensure they remain separated from the background at the smallest Steam thumbnail crop

Store copy priority fixes

  1. [feature_communication] Remove one of the three identical 'Friend's Pass' mentions and consolidate into a single, prominent reference in the short description to reduce redundancy and sharpen messaging.
  2. [hook_strength] Trim or relocate the 'ABOUT HAZELIGHT' and 'ABOUT EA ORIGINALS' sections to the end or reduce to a single-sentence studio credit; front-load more gameplay detail or emotional hooks instead.
  3. [audience_targeting] Add a single line explicitly calling out the emotional/relational appeal alongside co-op fun (e.g., 'Whether you're mending friendships or just looking for laughs, It Takes Two is built for two') to broaden resonance without diluting tone.

Related guides

Steam app ID: 1426210