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How Was Your Day? capsule

How Was Your Day?

After her beloved dog Beans vanishes and 13-year-old Diya finds herself trapped in a nightmarish time loop, each day reveals darker secrets in the sleepy town of Lakeview. Nothing, and no one, is what it seems. Groundhog Day meets Stranger Things in this supernatural thriller set in 80s New Zealand.

Story RichMysteryDrama
Mad CarnivalTo be announced

Quick text summary

How Was Your Day? scored 65/100 on Steam Analyser — Solid for a Steam capsule. Top priority fix: [contrast_color] Darken and add a subtle vignette or shadow gradient to the bottom third so the capsule silhouette separates cleanly from Steam's dark background instead of blending into it.

Capsule scores by dimension

  • Genre Clarity: 6/10
  • Title Readability: 7/10
  • Contrast & Color: 6/10
  • Uniqueness & Polish: 7/10
  • Brand Consistency: 7/10
  • Composition: 6/10

Priority fixes

  1. [contrast_color] Darken and add a subtle vignette or shadow gradient to the bottom third so the capsule silhouette separates cleanly from Steam's dark background instead of blending into it.
  2. [genre_clarity] Introduce a small but visible supernatural or thriller cue — such as a subtle distorted reflection, a ghostly element, or a faint loop-spiral motif — that survives at tiny size and shifts the read away from romance or visual novel.
  3. [composition] Reposition the title slightly higher into the sky region above the character's shoulder line and increase left margin clearance to avoid edge-hugging and reduce competition with the pendant glow.
  4. [title_readability] Add a thin dark outline or soft drop shadow to the brush-script letters to maintain legibility at tiny size when the background value shifts and the letterforms begin to merge.

Store copy priority fixes

  1. [feature_communication] Clarify the core time-loop progression mechanic: 'Each reset reveals new dialogue options and investigation clues; discover the right sequence of conversations to break the loop and uncover what happened to Beans.' This replaces vague 'reliving the same day' with player agency.
  2. [feature_communication] Integrate mini-games into narrative purpose: instead of listing them separately, rewrite as 'Master 80s-inspired mini-game challenges inspired by Pong and Frogger to progress conversations and unlock new areas of Lakeview.' This ties gameplay to progression.
  3. [genre_clarity] Add a sentence explicitly describing point-and-click interaction in the detailed description opening: 'Click to explore, tap to converse, solve to advance' or similar to reinforce the interactive adventure format beyond the short mention in the middle paragraph.
  4. [uniqueness] Strengthen the differentiation statement: replace or supplement 'Groundhog Day meets Stranger Things' with a statement like 'The first narrative adventure set in 1980s New Zealand, grounded in Indian and Kiwi culture' to lead with genuine uniqueness rather than comps.

Related guides

Steam app ID: 3235570