Scoring genre clarity...

DERELIKT capsule

DERELIKT

DERELIKT is a narrative retro FPS built for fans of claustrophobic PS1-era sci-fi horror.

AdventureActionRetro
Visuwyg2026

DERELIKT scores 65/100 — better than 11% of Steam capsules we've analysed (n=22,658).

Released 2026 · By Visuwyg

Quick text summary

DERELIKT scored 65/100 on Steam Analyzer — Solid for a Steam capsule. Top priority fix: [uniqueness_polish] Incorporate a visible PS1-style visual treatment or pixelation artifact into the capsule to immediately signal the retro aesthetic and differentiate from generic modern sci-fi games.

Capsule scores by dimension

  • Genre Clarity: 6/10 — Sci-fi survival horror implied. The dark starfield background, large planetary body glowing warmly in the upper right, and a small humanoid figure near a mechanical structure suggest a space-set game. At tiny size, the silhouetted figure and orbital setting hint at sci-fi survival or horror, but nothing clearly communicates FPS or retro PS1 aesthetics. Genre reads as broadly sci-fi adventure rather than specifically a retro FPS.
  • Title Readability: 7/10 — Clean spaced title, holds at small. DERELIKT is rendered in wide-spaced, clean serif-adjacent capital letters with a warm gold-cream color that contrasts reasonably well against the dark background. At small size it remains legible due to the generous letter spacing and controlled background region beneath the text. At tiny size the word is still parseable though thinner letterstrokes may lose some crispness on low-res displays.
  • Contrast & Color: 7/10 — Strong dark field with warm focal glow. The near-black starfield provides a very clean backdrop against Steam's #1b2838 dark UI, and the large warm amber planet disc creates a strong value anchor in the upper right. The small mechanical figure is lit with a bright white-blue light that creates a clear silhouette against the glow. In grayscale the main light source and title text still separate well from the background, though the dark foreground silhouetted debris blends into the lower black region at tiny size.
  • Uniqueness & Polish: 6/10 — Atmospheric but generically cinematic. The composition is clean and atmospheric with a cinematic quality, but it leans on a familiar 'lone figure, giant celestial body' sci-fi visual trope seen across many space games. Nothing in the capsule hints at the distinctive PS1 retro aesthetic or eldritch horror elements that actually differentiate DERELIKT from other space games. It reads as competent but generic given the genre context.
  • Brand Consistency: 6/10 — Cohesive mood, weak identity signals. The muted dark palette with a single warm light source creates internal cohesion and a consistent lonely, foreboding tone that suits a game called DERELIKT. However the capsule presents no unique iconography, character, or stylistic signature that would make it instantly recognizable in a list of thumbnails. The retro PS1 aesthetic mentioned in the game description is entirely absent, which is a missed identity opportunity.
  • Composition: 7/10 — Clear focal layering, good hierarchy. The composition uses a strong three-layer depth read: dark silhouetted foreground debris at the bottom, the illuminated mechanical figure and structure in the midground right, and the glowing planetary body anchoring the upper right background. The title sits clearly in the upper-left over a controlled dark region. At small size the large planet glow and centered title remain the dominant reads, though the small figure detail is largely lost at tiny size.

What works

  • Strong dark contrast base. The near-black starfield background ensures the capsule pops cleanly against Steam's dark #1b2838 UI without any blending issues.
  • Legible title placement. DERELIKT sits in a dark uncluttered upper region with good letter spacing, keeping it readable at small capsule sizes.
  • Atmospheric depth layering. The foreground silhouette, midground lit figure, and background planet create a convincing sense of scale and loneliness.
  • Warm focal point anchors the eye. The amber glow of the planet and the figure's work light create a natural focal hierarchy that guides attention quickly.

What hurts the capsule

  • No retro or PS1 aesthetic communicated. The capsule looks like a modern cinematic render and completely hides the distinctive retro lo-fi aesthetic that differentiates the game.
  • Generic lone-figure space trope. The 'small human versus giant celestial body' composition is extremely common in space game marketing and provides no memorable differentiation.
  • Eldritch horror element is invisible. Nothing in the image hints at the eldritch monster or horror dimension of the game, which is a key selling point being wasted.
  • Figure detail lost at tiny size. The interesting mechanical structure and illuminated figure collapse into an unreadable dark blob at 120x45, leaving only the planet glow and title.

Priority fixes

  1. [uniqueness_polish] Incorporate a visible PS1-style visual treatment or pixelation artifact into the capsule to immediately signal the retro aesthetic and differentiate from generic modern sci-fi games.
  2. [genre_clarity] Add a threatening eldritch element or creature silhouette in the shadows to communicate the horror subgenre and make the FPS survival premise clearer at a glance.
  3. [brand_consistency] Establish a recognizable icon or motif—such as a distinctive logo mark or creature eye—that could become a recurring identity signal across all marketing materials.
  4. [contrast_color] Brighten or sharpen the midground figure with stronger rim lighting so the human-scale subject remains distinguishable at tiny 120x45 thumbnail size.

Store copy priority fixes

  1. [feature_communication] Add one sentence explaining what the glyph upgrade system does mechanically (e.g., 'Glyphs unlock new weapon abilities and suit upgrades as you progress') to make this unique feature concrete rather than name-only.
  2. [feature_communication] Expand the inventory mention with functional clarity—specify if it's a limited-carry survival system like Resident Evil or a crafting/hacking system like System Shock 2 to set player expectations.
  3. [audience_targeting] Add a bridge sentence for mainstream audiences: 'If you loved Metroid Prime or BioShock, DERELIKT combines that exploration-driven design with cosmic horror and lo-fi retro visuals' to broaden appeal beyond retro niche.
  4. [uniqueness] Consider adding a mechanical differentiator beyond visuals—e.g., mention how the Metroidvania progression, NPC dialogue outcomes, or puzzle design sets it apart from other immersive sim FPS games.

Related guides

Steam app ID: 3810510