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No, I'm not a Human capsule

No, I'm not a Human

WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.

$11.99Very Positive(604)
HorrorPsychological HorrorChoices Matter
TrioskazSep 15, 2025

Quick text summary

No, I'm not a Human scored 75/100 on Steam Analyser — Good for a Steam capsule. Top priority fix: [title_readability] Increase the size and weight of 'NO, I'M NOT A' relative to 'HUMAN' or consolidate the smaller words onto a single line with a heavier stroke outline to survive tiny rendering.

Capsule scores by dimension

  • Genre Clarity: 8/10
  • Title Readability: 7/10
  • Contrast & Color: 7/10
  • Uniqueness & Polish: 8/10
  • Brand Consistency: 8/10
  • Composition: 7/10

Priority fixes

  1. [title_readability] Increase the size and weight of 'NO, I'M NOT A' relative to 'HUMAN' or consolidate the smaller words onto a single line with a heavier stroke outline to survive tiny rendering.
  2. [composition] Shift the figure slightly upward and reduce the dead upper-background zone so the face and grin remain prominent even at small crop sizes.
  3. [contrast_color] Add a subtle dark vignette or gradient behind the title text on the right side to further separate the lettering from any background texture at small sizes.
  4. [genre_clarity] Consider adding a very subtle environmental cue such as a door with a peephole or a lock to reinforce the paranoia-horror simulation premise beyond the figure alone.

Store copy priority fixes

  1. [feature_communication] Add a specific description of how players identify Visitors: 'Study their behaviour during conversation, examine physical details, ask probing questions—each wrong move could be fatal.' This clarifies the core identification mechanic.
  2. [feature_communication] Expand the interrogation section with concrete gameplay example: 'Question guests about the world outside. Listen for inconsistencies. Their answers determine if they live or die.' This makes the interaction tangible.
  3. [uniqueness] Add a differentiator sentence after 'Do What You Must': 'Every guest has their own story and motivation. Choose mercy, suspicion, or execution—the cost of each decision echoes through multiple endings.' This emphasizes moral weight vs. pure survival.
  4. [feature_communication] Mention progression or consequence systems briefly: 'Your choices reshape who survives the night, affecting future interactions and endings' to hint at replayability depth beyond the copy's current scope.

Related guides

Steam app ID: 3180070